82 UNIMPLEMENTED (
"build multichannel compound clip-MO");
89 TODO (
"what needs to be registered when creating an Fork-MO?");
90 TODO (
"assure the ID is indeed unique and not already used for another fork??");
98 UNIMPLEMENTED (
"fabricate effect-MO");
105 TODO (
"any additional liabilities when creating a binding?");
Definition of Asset representation for a media clip.
Definition of an Asset representation for any kind of effect or media processor.
Token or Atom with distinct identity.
Organise a collection of preconfigured default objects.
bookkeeping (Asset) view of a media clip.
Effect or media processing component.
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Explicit link to bind a Sequence (container) to be used within the Session, either as contents of a t...
A user visible/editable Clip is a reference to a contiguous sequence of media data loaded as Asset in...
A Fork serves as grouping device within the Session.
Any sort of User visible Marker or Tag, used to mark time positions and ranges, or specific locations...
static void deleterFunc(MObject *o)
custom deleter function allowing Placement to take ownership of MObjct instances
Placement< Root > operator()(lumiera::query::DefsManager &)
build a new session/model root element.
High-level model root element, corresponding to the global session wide scope.
Management of defaults and default rules.
Organisational grouping device within the Session model ("Track" / "Media Bin").
A marker or reference point in the Session.
MObject in the Session to represent a clip on the timeline.
Core factory to generate media objects for use in the Session model.
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.
MObject within the session to represent "the session itself".
MObject in session to represent the top-level binding of a sequence.