Lumiera 0.pre.04
»edit your freedom«
Loading...
Searching...
No Matches
binding.hpp File Reference

MObject in session to represent the top-level binding of a sequence. More...

Go to the source code of this file.

Description

MObject in session to represent the top-level binding of a sequence.

Todo:

stalled effort towards a session implementation from 2010

2016 likely to stay, but expect some extensive rework

Also consider timeline-slave, a topic postponed as of 10/2018 /////////////////////////////////TICKET #1083

Definition in file steam/mobject/session/binding.hpp.

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::asset
 The asset subsystem of the Steam-Layer.
 
namespace  steam::mobject
 Media-Objects, edit operations and high-level session.
 
namespace  steam::mobject::session
 Namespace of Session and user visible high-level objects.
 

Typedefs

typedef Placement< session::Binding, session::MetaPBinding
 

Classes

class  Binding
 Explicit link to bind a Sequence (container) to be used within the Session, either as contents of a top level Timeline, or as embedded MetaClip. More...