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Lumiera 0.pre.04
»edit your freedom«
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MObject in session to represent the top-level binding of a sequence. More...
Go to the source code of this file.
MObject in session to represent the top-level binding of a sequence.
stalled effort towards a session implementation from 2010
2016 likely to stay, but expect some extensive rework
Also consider timeline-slave, a topic postponed as of 10/2018 /////////////////////////////////TICKET #1083
Definition in file steam/mobject/session/binding.hpp.
Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
Typedefs | |
| typedef Placement< session::Binding, session::Meta > | PBinding |
Classes | |
| class | Binding |
| Explicit link to bind a Sequence (container) to be used within the Session, either as contents of a top level Timeline, or as embedded MetaClip. More... | |