Lumiera 0.pre.04
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mobject Directory Reference
+ Directory dependency graph for mobject:

Directories

 builder
 
 session
 

Files

 builderfacade.cpp
 Implementation of top-level access to builder functionality.
 
 builderfacade.hpp
 Steam-Layer Facade: access to the Builder.
 
 explicitplacement.hpp
 Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements.
 
 interpolator.hpp
 Core abstraction: automation parameter interpolator.
 
 mobject-ref.cpp
 Implementation part of the MObjectRef facility.
 
 mobject-ref.hpp
 External MObject/Placement reference.
 
 mobject.cpp
 Top level implementation functions globally relevant to the session model.
 
 mobject.hpp
 Core abstraction of the Session model: a media object.
 
 model-port.hpp
 Organising the output data calculation possibilities.
 
 output-designation.cpp
 Implementation details of OutputDesignation and OutputMapping.
 
 output-designation.hpp
 Core abstraction: symbolic representation of some output target.
 
 output-mapping.hpp
 Translating and wiring output designations.
 
 parameter.cpp
 Implementation functions of the Parameter abstraction.
 
 parameter.hpp
 Core abstraction: parameter to be controlled and possibly automated.
 
 paramprovider.cpp
 Implementation functions of the Parameter abstraction.
 
 paramprovider.hpp
 Core abstraction: an entity to expose a single parameter.
 
 placement-ref.hpp
 A generic reference mechanism for Placements, as added to the current session.
 
 placement.cpp
 Implementation functions belonging to the Placement entity.
 
 placement.hpp
 Core abstraction: placement of a media object into session context.
 
 session.hpp
 Primary Interface to the current Session.
 
 test-dummy-mobject.hpp
 A hierarchy of simple dummy-Media-Objects for easy unit testing.