26 #ifndef STEAM_MOBJECT_BUILDERFACADE_H 27 #define STEAM_MOBJECT_BUILDERFACADE_H 50 session::Fixture & rebuildFixture ();
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Lumiera error handling (C++ interface).
LUMIERA_ERROR_DECLARE(CREATE_SESSION)
unable to create basic session.
Provides unified access to the builder functionality.