26#ifndef STEAM_MOBJECT_BUILDERFACADE_H
27#define STEAM_MOBJECT_BUILDERFACADE_H
Provides unified access to the builder functionality.
session::Fixture & rebuildFixture()
Main Operation of the Builder: rebuild the low-level model based on the current contents of the Sessi...
#define LUMIERA_ERROR_DECLARE(err)
Forward declare an error constant.
Lumiera error handling (C++ interface).
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.