30#ifndef STEAM_MOBJECT_EXPLICITPLACEMENT_H
31#define STEAM_MOBJECT_EXPLICITPLACEMENT_H
86 time(found.first),
pipe(found.second)
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position...
ExplicitPlacement(Placement< MObject > const &base, const SolutionData found)
virtual ExplicitPlacement resolve() const
no need to resolve any further, as this ExplicitPlacement already is the result of a resolve()-call.
ExplicitPlacement & operator=(const ExplicitPlacement &)
copying prohibited, ExplicitPlacement is effectively const!
std::pair< Time, Pipe > SolutionData
ExplicitPlacement(ExplicitPlacement const &)=default
MObject is the interface class for all "Media Objects".
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Steam-Layer implementation namespace root.
Core abstraction: placement of a media object into session context.