23 #ifndef STEAM_MOBJECT_SESSION_BINDING_H 24 #define STEAM_MOBJECT_SESSION_BINDING_H 51 PSequence boundSequence_;
56 return buildShortID(
"Binding");
62 Binding (PSequence
const& sequence_to_bind);
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Explicit link to bind a Sequence (container) to be used within the Session, either as contents of a t...
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
#define DEFINE_PROCESSABLE_BY(TOOL)
mark a Visitable subclass as actually treat-able by some "visiting tool" base interface.
The asset subsystem of the Steam-Layer.