Lumiera  0.pre.03
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steam::asset Namespace Reference

Description

The asset subsystem of the Steam-Layer.

Namespaces

Typedefs

typedef const ID< Asset > & IDA
 
typedef std::unordered_map< size_t, PAsset, IdentityHashIdHashtable
 
typedef boost::variant< DoAttach, DoRecurse, DoConditionalInstructEntry
 
typedef vector< BuildInstructInstructionSequence
 
typedef lib::P< AssetPAsset
 
typedef lib::P< const AssetPcAsset
 
typedef lib::P< const asset::ClipPClipAsset
 
typedef lib::P< InventoryPInv
 
typedef lib::P< MetaPMeta
 
using PPipe = lib::P< Pipe >
 
using PProc = lib::P< const asset::Proc >
 
using PProcPatt = lib::P< const asset::ProcPatt >
 
typedef lib::P< SequencePSequence
 
typedef lib::P< TimelinePTimeline
 
typedef lib::P< ViewerPViewer
 

Enumerations

enum  Kind {
  AUDIO,
  VIDEO,
  EFFECT,
  CODEC,
  STRUCT,
  META
}
 top-level distinction of different Kinds of Assets. More...
 

Classes

class  Asset
 Superinterface describing especially bookkeeping properties. More...
 
class  AssetManager
 Facade for the Asset subsystem. More...
 
struct  BuildInstruct
 (Interface) building instructions to be executed by the Builder on the render node network under construction. More...
 
class  Category
 Tree like classification of Assets. More...
 
class  Clip
 bookkeeping (Asset) view of a media clip. More...
 
class  Codec
 description of some media data decoder or encoder facility More...
 
class  CompoundMedia
 compound of several elementary media tracks, e.g. More...
 
class  Dataset
 meta asset describing a collection of control data More...
 
class  DB
 Implementation of the registry holding all Asset instances known to the Asset Manager subsystem. More...
 
struct  DoAttach
 
class  DoConditional
 
struct  DoRecurse
 
class  Effect
 Effect or media processing component. More...
 
class  ID
 thin wrapper around a size_t hash ID used as primary key for all Asset objects. More...
 
class  ID< Media >
 
class  ID< Meta >
 
class  ID< Pipe >
 
class  ID< Proc >
 
class  ID< Struct >
 
struct  IdentityHash
 trivial hash functor returns any hash value unmodified. More...
 
struct  IDErr
 AssetManager error responses, caused by querying invalid Asset IDs from the internal DB. More...
 
class  Inventory
 TypedID registration group exposed as meta asset. More...
 
struct  is_pAsset
 type trait for detecting a shared-ptr-to-asset More...
 
struct  is_pAsset< shared_ptr< A > >
 
class  Media
 key abstraction: media-like assets More...
 
class  MediaFactory
 Factory specialised for creating Media Asset objects. More...
 
class  Meta
 key abstraction: metadata, parametrisation, customisation and similar organisational traits. More...
 
class  MetaFactory
 Factory specialised for creating Metadata Asset objects. More...
 
class  Pipe
 structural asset corresponding to the part of the model forming a processing pipe for generating media output More...
 
class  Preview
 special placeholder denoting an alternative version of the media data, typically with lower resolution ("proxy media") More...
 
class  Proc
 key abstraction: data processing asset More...
 
class  ProcFactory
 Factory specialised for creating Processor Asset objects. More...
 
class  ProcPatt
 "Processing Pattern" is a structural Asset representing information how to build some part of the render engine's processing nodes network. More...
 
class  Sequence
 TODO type comment. More...
 
class  Struct
 key abstraction: structural asset Created automatically as a sideeffect of building the structure of the high-level-model (session contents), thus providing IDs for later referral, search and attachment of metadata. More...
 
class  StructFactory
 Factory specialised for creating Structural Asset objects. More...
 
class  StructFactoryImpl
 Implementation details, especially concerning how configuration queries are resolved and when to create new objects automatically. More...
 
class  TestClipAsset
 An asset::Media instance Test Clip for checking various Asset operations and for creating dependent Clip-MObjects. More...
 
class  Timeline
 
class  TypedID
 
class  Unknown
 Placeholder Asset for unknown or unavailable media source. More...
 
struct  UnknownID
 
class  Viewer
 TODO type comment. More...
 
struct  WrongKind
 

Functions

bool all_parents_enabled (const vector< PAsset > &parents)
 
template<class CHI , class PAR >
bool dependencyCheck (lib::P< CHI > child, lib::P< PAR > parent)
 
void dump (PcAsset const &aa)
 
void dumpAssetManager ()
 
size_t hash_value (Asset::Ident const &idi)
 
size_t hash_value (Asset const &asset)
 
size_t hash_value (Category const &cat)
 
 LUMIERA_ERROR_DECLARE (ORIG_NOT_FOUND)
 
 LUMIERA_ERROR_DECLARE (MISSING_INSTANCE)
 Existing ID registration without associated instance.
 
 LUMIERA_ERROR_DECLARE (PART_OF_COMPOUND)
 
 LUMIERA_ERROR_DEFINE (ORIG_NOT_FOUND, "Media referred by placeholder not found")
 
 LUMIERA_ERROR_DEFINE (MISSING_INSTANCE, "Existing ID registration without associated instance")
 
 LUMIERA_ERROR_DEFINE (PART_OF_COMPOUND, "part of compound used as toplevel element")
 
template<class A >
const PcAsset pAsset (shared_ptr< A > const &subPtr)
 promote subtype-ptr to PAsset, e.g. More...
 
void propagate_down (PAsset child, bool on)
 

Variables

function< bool(const PAsset &)> check_isActive
 
const string CLIP_SUBFOLDER = "clips"
 
static Symbol CURRENT = "current"
 
const Duration DUMMY_TIME (FSecs(5))
 

Enumeration Type Documentation

◆ Kind

enum Kind

top-level distinction of different Kinds of Assets.

For convenience, this classification is slightly denormalised, as AUDIO, and VIDEO are both asset::Media objects, EFFECT and CODEC are asset::Proc objects, while STRUCT and META refer directly to the corresponding Interfaces asset::Struct and asset::Meta.

Definition at line 46 of file category.hpp.


Class Documentation

◆ steam::asset::DoConditional

class steam::asset::DoConditional
+ Collaboration diagram for DoConditional:

◆ steam::asset::TestClipAsset

class steam::asset::TestClipAsset
+ Collaboration diagram for TestClipAsset:

◆ steam::asset::TypedID

class steam::asset::TypedID
+ Collaboration diagram for TypedID:

Function Documentation

◆ pAsset()

const PcAsset steam::asset::pAsset ( shared_ptr< A > const &  subPtr)
inline

promote subtype-ptr to PAsset, e.g.

for comparing

Definition at line 324 of file asset.hpp.

Variable Documentation

◆ DUMMY_TIME

const Duration DUMMY_TIME(FSecs(5))
Todo:
solve config management

◆ check_isActive

function<bool(const PAsset&)> check_isActive
Initial value:
= bind ( &Asset::isActive
, bind (&PAsset::get, _1 )
)

Definition at line 103 of file asset.cpp.