Lumiera
0.pre.03
»edit your freedom«
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#include "steam/asset.hpp"
a POD comprised of all the information sufficiently identifying any given Asset.
Public Member Functions | |
Ident (const string &n, const Category &cat, const string &o="lumi", const uint ver=1) | |
int | compare (Ident const &other) const |
ordering of Assets is based on the ordering of Ident tuples, which are supposed to be unique. More... | |
bool | isValid () const |
operator string () const | |
bool | operator< (Ident const &oi) const |
bool | operator== (Ident const &oi) const |
Public Attributes | |
asset::Category | category |
primary tree like classification of the asset. More... | |
string | name |
element ID, comprehensible but sanitised. More... | |
const string | org |
origin or authorship id. More... | |
const uint | version |
version number of the thing or concept represented by this asset. More... | |
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inline |
ordering of Assets is based on the ordering of Ident tuples, which are supposed to be unique.
By using our customised lumiera::P as smart ptr, comparison on P<Asset> ptrs will be automatically forwarded to the Asset comparison operators.
Definition at line 312 of file asset.hpp.
References Asset::Ident::category, Asset::Ident::name, stage::widget::name(), and Asset::Ident::org.
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inline |
string name |
element ID, comprehensible but sanitised.
The tuple (category, name, org) is unique.
Definition at line 155 of file asset.hpp.
Referenced by Asset::Ident::compare(), steam::asset::anonymous_namespace{clip.cpp}::createClipIdent(), steam::asset::anonymous_namespace{preview.cpp}::createProxyIdent(), CreateAsset_test::factoryVariants(), ProcPatt::newCopy(), and Asset::~Asset().
asset::Category category |
primary tree like classification of the asset.
Includes the distinction of different kinds of Assets, like Media, Audio, Video, Effects...
Definition at line 160 of file asset.hpp.
Referenced by Asset::Ident::compare(), steam::asset::anonymous_namespace{clip.cpp}::createClipIdent(), steam::asset::anonymous_namespace{preview.cpp}::createProxyIdent(), and Asset::~Asset().
const string org |
origin or authorship id.
Can be a project abbreviation, a package id or just the authors nickname or UID. This allows for the component name to be more generic (e.g. "blur"). Default for all assets provided by the core Lumiera codebase is "lumi".
Definition at line 167 of file asset.hpp.
Referenced by Asset::Ident::compare(), steam::asset::anonymous_namespace{clip.cpp}::createClipIdent(), steam::asset::anonymous_namespace{preview.cpp}::createProxyIdent(), and Asset::~Asset().
const uint version |
version number of the thing or concept represented by this asset.
Of each unique tuple (name, category, org) there will be only one version in the whole system. Version 0 is reserved for internal purposes. Versions are considered to be ordered, and any higher version is supposed to be fully backwards compatible to all previous versions.
Definition at line 175 of file asset.hpp.
Referenced by steam::asset::anonymous_namespace{clip.cpp}::createClipIdent(), steam::asset::anonymous_namespace{preview.cpp}::createProxyIdent(), and Asset::~Asset().