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Lumiera 0.pre.04~rc.1
»edit your freedom«
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#include "steam/asset/codec.hpp"
Additional Inherited Members | |
Public Types inherited from Proc | |
| typedef StreamType::ImplFacade::DataBuffer | Buff |
| typedef Buff * | PBuff |
| typedef void() | ProcFunc(PBuff) |
Static Public Attributes inherited from Proc | |
| static ProcFactory | create |
| storage for the static ProcFactory instance | |
Public Attributes inherited from Asset | |
| const Ident | ident |
| Asset identification tuple. | |
Public Member Functions inherited from Proc | |
| virtual const ID< Proc > & | getID () const |
| < | |
| virtual ProcFunc * | resolveProcessor () const =0 |
| resolve any plugin and configuration info to yield the actual media data processing function. | |
Public Member Functions inherited from Asset | |
| bool | operator== (Asset const &oa) const |
| auto | operator<=> (Asset const &oa) const |
| virtual | operator string () const |
| const vector< PAsset > & | getParents () const |
| List of entities this asset depends on or requires to be functional. | |
| const vector< PAsset > & | getDependant () const |
| All the other assets requiring this asset to be functional. | |
| bool | isActive () const |
| weather this asset is switched on and consequently included in the fixture and participates in rendering | |
| bool | enable (bool on=true) |
| change the enabled status of this asset. | |
Protected Member Functions inherited from Proc | |
| Proc (const Asset::Ident &idi) | |
Protected Member Functions inherited from Asset | |
| Asset (const Ident &idi) | |
| Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. | |
| virtual | ~Asset ()=0 |
| virtual void | unlink () |
| release all links to other Asset objects held internally. | |
| virtual void | unlink (IDA target) |
| variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. | |
| void | defineDependency (PAsset parent) |
| establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. | |
| void | defineDependency (Asset &parent) |
Protected Attributes inherited from Asset | |
| const ID< Asset > | id |
| Asset primary key. | |
| set< string > | groups |
| additional classification, selections or departments this asset belongs to. | |
| const string | shortDesc |
| user visible Name-ID. | |
| const string | longDesc |
| user visible qualification of the thing, unit or concept represented by this asset. | |
| vector< PAsset > | parents |
| vector< PAsset > | dependants |
| bool | enabled |
Inheritance diagram for Codec:
Collaboration diagram for Codec: