Lumiera  0.pre.03
»edit your freedom«
BuildInstruct Struct Reference

#include "steam/asset/buildinstruct.hpp"

Description

(Interface) building instructions to be executed by the Builder on the render node network under construction.

The purpose of this "micro language" is to be able to store in the configuration or session how certain parts of the model should be assembled. One important example is how to build a source reading chain to read and decode frames from a media file. Another example being a global audio Pipe, comprised of an EQ plugin, a fader and a panner.

Build instructions are tightliy coupled to asset::ProcPatt and always created from there.
See also
ProcPatt::attach
ProcPatt::operator+=

Definition at line 102 of file buildinstruct.hpp.

Public Member Functions

template<typename T >
 BuildInstruct (T &instr)
 
+ Inheritance diagram for BuildInstruct:
+ Collaboration diagram for BuildInstruct:

The documentation for this struct was generated from the following file: