22 #ifndef STEAM_ASSET_BUILDINSTRUCT_H 23 #define STEAM_ASSET_BUILDINSTRUCT_H 28 #include <boost/variant.hpp> 48 static Symbol CURRENT =
"current";
64 nodes.push_back(node);
85 typedef boost::variant< DoAttach, DoRecurse, DoConditional > InstructEntry;
103 :
public InstructEntry
Literal point
identifying the point where the nodes should be attached
inline string literal This is a marker type to indicate that
Steam-Layer implementation namespace root.
Token or Atom with distinct identity.
Marker types to indicate a literal string and a Symbol.
(Interface) building instructions to be executed by the Builder on the render node network under cons...
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Proc
Result instruction from Activity activation.
The asset subsystem of the Steam-Layer.