22#ifndef STEAM_ASSET_BUILDINSTRUCT_H
23#define STEAM_ASSET_BUILDINSTRUCT_H
28#include <boost/variant.hpp>
64 nodes.push_back(node);
84 typedef boost::variant< DoAttach, DoRecurse, DoConditional >
InstructEntry;
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Token or Atom with distinct identity.
The asset subsystem of the Steam-Layer.
boost::variant< DoAttach, DoRecurse, DoConditional > InstructEntry
Steam-Layer implementation namespace root.
Proc
Result instruction from Activity activation.
(Interface) building instructions to be executed by the Builder on the render node network under cons...
DoAttach(Symbol where=CURRENT)
DoAttach(PProc &node, Symbol where=CURRENT)
Literal point
identifying the point where the nodes should be attached
DoRecurse(PProcPatt &pattern)
Marker types to indicate a literal string and a Symbol.