Lumiera
0.pre.03
»edit your freedom«
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#include "steam/asset/struct.hpp"
key abstraction: structural asset Created automatically as a sideeffect of building the structure of the high-level-model (session contents), thus providing IDs for later referral, search and attachment of metadata.
Examples being tracks, sequences, timelines, pipes, processing patterns
Definition at line 104 of file struct.hpp.
Public Member Functions | |
virtual const ID< Struct > & | getID () const |
< More... | |
Public Member Functions inherited from Asset | |
bool | enable (bool on=true) |
change the enabled status of this asset. More... | |
const vector< PAsset > & | getDependant () const |
All the other assets requiring this asset to be functional. More... | |
const vector< PAsset > & | getParents () const |
List of entities this asset depends on or requires to be functional. More... | |
bool | isActive () const |
weather this asset is switched on and consequently included in the fixture and participates in rendering More... | |
virtual | operator string () const |
bool | operator< (Asset const &oa) const |
bool | operator== (Asset const &oa) const |
Static Public Attributes | |
static StructFactory | retrieve |
storage for the static StructFactory instance | |
Protected Member Functions | |
Struct (const Asset::Ident &idi) | |
Protected Member Functions inherited from Asset | |
Asset (const Ident &idi) | |
Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. More... | |
virtual | ~Asset ()=0 |
void | defineDependency (PAsset parent) |
establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. More... | |
void | defineDependency (Asset &parent) |
virtual void | unlink () |
release all links to other Asset objects held internally. More... | |
virtual void | unlink (IDA target) |
variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. More... | |
Additional Inherited Members | |
Public Attributes inherited from Asset | |
const Ident | ident |
Asset identification tuple. | |
Protected Attributes inherited from Asset | |
vector< PAsset > | dependants |
bool | enabled |
set< string > | groups |
additional classification, selections or departments this asset belongs to. More... | |
const ID< Asset > | id |
Asset primary key. | |
const string | longDesc |
user visible qualification of the thing, unit or concept represented by this asset. More... | |
vector< PAsset > | parents |
const string | shortDesc |
user visible Name-ID. More... | |
<
Reimplemented from Asset.
Reimplemented in Pipe.
Definition at line 110 of file struct.hpp.
References Struct::getID().
Referenced by Struct::getID().