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Effect Class Reference

#include "steam/asset/effect.hpp"

Description

Effect or media processing component.

Definition at line 42 of file asset/effect.hpp.

Private Member Functions

ProcFunc * resolveProcessor () const
 implementation of how to resolve the corresponding plugin to yield an actual media data processing function. More...
 

Additional Inherited Members

- Public Types inherited from Proc
typedef StreamType::ImplFacade::DataBuffer Buff
 
typedef BuffPBuff
 
typedef void() ProcFunc(PBuff)
 
- Public Member Functions inherited from Proc
virtual const ID< Proc > & getID () const
 < More...
 
- Public Member Functions inherited from Asset
bool enable (bool on=true)
 change the enabled status of this asset. More...
 
const vector< PAsset > & getDependant () const
 All the other assets requiring this asset to be functional. More...
 
const vector< PAsset > & getParents () const
 List of entities this asset depends on or requires to be functional. More...
 
bool isActive () const
 weather this asset is switched on and consequently included in the fixture and participates in rendering More...
 
virtual operator string () const
 
bool operator< (Asset const &oa) const
 
bool operator== (Asset const &oa) const
 
- Static Public Attributes inherited from Proc
static ProcFactory create
 storage for the static ProcFactory instance
 
- Public Attributes inherited from Asset
const Ident ident
 Asset identification tuple.
 
- Protected Member Functions inherited from Proc
 Proc (const Asset::Ident &idi)
 
- Protected Member Functions inherited from Asset
 Asset (const Ident &idi)
 Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. More...
 
virtual ~Asset ()=0
 
void defineDependency (PAsset parent)
 establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. More...
 
void defineDependency (Asset &parent)
 
virtual void unlink ()
 release all links to other Asset objects held internally. More...
 
virtual void unlink (IDA target)
 variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. More...
 
- Protected Attributes inherited from Asset
vector< PAssetdependants
 
bool enabled
 
set< string > groups
 additional classification, selections or departments this asset belongs to. More...
 
const ID< Assetid
 Asset primary key.
 
const string longDesc
 user visible qualification of the thing, unit or concept represented by this asset. More...
 
vector< PAssetparents
 
const string shortDesc
 user visible Name-ID. More...
 

Member Function Documentation

◆ resolveProcessor()

Proc::ProcFunc * resolveProcessor ( ) const
privatevirtual

implementation of how to resolve the corresponding plugin to yield an actual media data processing function.

Implements Proc.

Definition at line 36 of file asset/effect.cpp.

+ Inheritance diagram for Effect:
+ Collaboration diagram for Effect:

The documentation for this class was generated from the following files: