Lumiera
0.pre.03
»edit your freedom«
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#include "steam/asset/effect.hpp"
Effect or media processing component.
Definition at line 33 of file asset/effect.hpp.
Private Member Functions | |
ProcFunc * | resolveProcessor () const |
implementation of how to resolve the corresponding plugin to yield an actual media data processing function. More... | |
Additional Inherited Members | |
Public Types inherited from Proc | |
typedef StreamType::ImplFacade::DataBuffer | Buff |
typedef Buff * | PBuff |
typedef void() | ProcFunc(PBuff) |
Public Member Functions inherited from Proc | |
virtual const ID< Proc > & | getID () const |
< More... | |
Public Member Functions inherited from Asset | |
bool | enable (bool on=true) |
change the enabled status of this asset. More... | |
const vector< PAsset > & | getDependant () const |
All the other assets requiring this asset to be functional. More... | |
const vector< PAsset > & | getParents () const |
List of entities this asset depends on or requires to be functional. More... | |
bool | isActive () const |
weather this asset is switched on and consequently included in the fixture and participates in rendering More... | |
virtual | operator string () const |
bool | operator< (Asset const &oa) const |
bool | operator== (Asset const &oa) const |
Static Public Attributes inherited from Proc | |
static ProcFactory | create |
storage for the static ProcFactory instance | |
Public Attributes inherited from Asset | |
const Ident | ident |
Asset identification tuple. | |
Protected Member Functions inherited from Proc | |
Proc (const Asset::Ident &idi) | |
Protected Member Functions inherited from Asset | |
Asset (const Ident &idi) | |
Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. More... | |
virtual | ~Asset ()=0 |
void | defineDependency (PAsset parent) |
establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. More... | |
void | defineDependency (Asset &parent) |
virtual void | unlink () |
release all links to other Asset objects held internally. More... | |
virtual void | unlink (IDA target) |
variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. More... | |
Protected Attributes inherited from Asset | |
vector< PAsset > | dependants |
bool | enabled |
set< string > | groups |
additional classification, selections or departments this asset belongs to. More... | |
const ID< Asset > | id |
Asset primary key. | |
const string | longDesc |
user visible qualification of the thing, unit or concept represented by this asset. More... | |
vector< PAsset > | parents |
const string | shortDesc |
user visible Name-ID. More... | |
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privatevirtual |
implementation of how to resolve the corresponding plugin to yield an actual media data processing function.
Implements Proc.
Definition at line 27 of file asset/effect.cpp.