Lumiera 0.pre.04~rc.1
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Effect Class Reference

#include "steam/asset/effect.hpp"

Description

Effect or media processing component.

Definition at line 33 of file asset/effect.hpp.

Private Member Functions

ProcFuncresolveProcessor () const
 implementation of how to resolve the corresponding plugin to yield an actual media data processing function.
 

Additional Inherited Members

- Public Types inherited from Proc
typedef StreamType::ImplFacade::DataBuffer Buff
 
typedef BuffPBuff
 
typedef void() ProcFunc(PBuff)
 
- Static Public Attributes inherited from Proc
static ProcFactory create
 storage for the static ProcFactory instance
 
- Public Attributes inherited from Asset
const Ident ident
 Asset identification tuple.
 
- Public Member Functions inherited from Proc
virtual const ID< Proc > & getID () const
 <
 
- Public Member Functions inherited from Asset
bool operator== (Asset const &oa) const
 
auto operator<=> (Asset const &oa) const
 
virtual operator string () const
 
const vector< PAsset > & getParents () const
 List of entities this asset depends on or requires to be functional.
 
const vector< PAsset > & getDependant () const
 All the other assets requiring this asset to be functional.
 
bool isActive () const
 weather this asset is switched on and consequently included in the fixture and participates in rendering
 
bool enable (bool on=true)
 change the enabled status of this asset.
 
- Protected Member Functions inherited from Proc
 Proc (const Asset::Ident &idi)
 
- Protected Member Functions inherited from Asset
 Asset (const Ident &idi)
 Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories.
 
virtual ~Asset ()=0
 
virtual void unlink ()
 release all links to other Asset objects held internally.
 
virtual void unlink (IDA target)
 variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact.
 
void defineDependency (PAsset parent)
 establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent.
 
void defineDependency (Asset &parent)
 
- Protected Attributes inherited from Asset
const ID< Assetid
 Asset primary key.
 
set< string > groups
 additional classification, selections or departments this asset belongs to.
 
const string shortDesc
 user visible Name-ID.
 
const string longDesc
 user visible qualification of the thing, unit or concept represented by this asset.
 
vector< PAssetparents
 
vector< PAssetdependants
 
bool enabled
 

Member Function Documentation

◆ resolveProcessor()

Proc::ProcFunc * resolveProcessor ( ) const
privatevirtual

implementation of how to resolve the corresponding plugin to yield an actual media data processing function.

Implements Proc.

Definition at line 27 of file asset/effect.cpp.

+ Inheritance diagram for Effect:
+ Collaboration diagram for Effect:

The documentation for this class was generated from the following files: