Lumiera 0.pre.04~rc.1
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asset/effect.hpp
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1/*
2 EFFECT.hpp - Effect or media processing component
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12*/
13
14
20#ifndef ASSET_EFFECT_H
21#define ASSET_EFFECT_H
22
23#include "steam/asset/proc.hpp"
24
25
26
27namespace steam {
28namespace asset {
29
33 class Effect : public Proc
34 {
35
36 public:
37
38
39 private:
43 resolveProcessor() const;
44
45
46 };
47
48
49
50}} // namespace steam::asset
51#endif
Effect or media processing component.
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...
key abstraction: data processing asset
Definition proc.hpp:64
void() ProcFunc(PBuff)
Definition proc.hpp:75
The asset subsystem of the Steam-Layer.
Steam-Layer implementation namespace root.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.