Lumiera  0.pre.03
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asset/effect.hpp
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1 /*
2  EFFECT.hpp - Effect or media processing component
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
14 
20 #ifndef ASSET_EFFECT_H
21 #define ASSET_EFFECT_H
22 
23 #include "steam/asset/proc.hpp"
24 
25 
26 
27 namespace steam {
28 namespace asset {
29 
33  class Effect : public Proc
34  {
35 
36  public:
37 
38 
39  private:
42  ProcFunc*
43  resolveProcessor() const;
44 
45 
46  };
47 
48 
49 
50 }} // namespace steam::asset
51 #endif
Steam-Layer implementation namespace root.
Effect or media processing component.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
key abstraction: data processing asset
Definition: proc.hpp:63
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:35
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...