20 #ifndef ASSET_EFFECT_H 21 #define ASSET_EFFECT_H Steam-Layer implementation namespace root.
Effect or media processing component.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
key abstraction: data processing asset
The asset subsystem of the Steam-Layer.
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...