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Lumiera 0.pre.04~rc.1
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Definition of an Asset representation for any kind of effect or media processor. More...
Go to the source code of this file.
Definition of an Asset representation for any kind of effect or media processor.
Definition in file asset/effect.hpp.
#include "steam/asset/proc.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
Classes | |
| class | Effect |
| Effect or media processing component. More... | |