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Lumiera 0.pre.04
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Data processing Plugins and Codecs can be treated as a specific Kind of Asset. More...
Go to the source code of this file.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
For the different Kinds of Assets, we use sub-interfaces inheriting from the general Asset interface. To be able to get asset::Proc instances directly from the AssetManager, we define a specialisation of the Asset ID.
Definition in file proc.hpp.
Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
Classes | |
| class | ID< Proc > |
| class | Proc |
| key abstraction: data processing asset More... | |
| class | ProcFactory |
| Factory specialised for creating Processor Asset objects. More... | |