Lumiera  0.pre.03
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asset/effect.cpp
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1 /*
2  Effect(Asset) - Effect or media processing component
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 * *****************************************************************/
13 
14 
21 #include "steam/asset/effect.hpp"
22 
23 namespace steam {
24 namespace asset {
25 
26  Proc::ProcFunc*
28  {
29  UNIMPLEMENTED ("do the actual resolution plugin -> callable processing function");
30  }
31 
32 
33 
34 }} // namespace asset
Steam-Layer implementation namespace root.
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:35
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...
Definition of an Asset representation for any kind of effect or media processor.