Lumiera 0.pre.04~rc.1
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asset/effect.cpp
Go to the documentation of this file.
1/*
2 Effect(Asset) - Effect or media processing component
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12* *****************************************************************/
13
14
22
23namespace steam {
24namespace asset {
25
28 {
29 UNIMPLEMENTED ("do the actual resolution plugin -> callable processing function");
30 }
31
32
33
34}} // namespace asset
Definition of an Asset representation for any kind of effect or media processor.
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...
void() ProcFunc(PBuff)
Definition proc.hpp:75
The asset subsystem of the Steam-Layer.
Steam-Layer implementation namespace root.