![]() |
Lumiera 0.pre.04~rc.1
»edit your freedom«
|
MObject in the Session to represent a clip on the timeline. More...
Go to the source code of this file.
MObject in the Session to represent a clip on the timeline.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file mobject/session/clip.hpp.
#include "steam/mobject/session/abstractmo.hpp"#include "lib/time/timevalue.hpp"#include "lib/p.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
Typedefs | |
| using | PMedia = lib::P< Media > |
| using | PClipAsset = lib::P< asset::Clip > |
| using | PClip = Placement< Clip > |
Classes | |
| class | Clip |
| A user visible/editable Clip is a reference to a contiguous sequence of media data loaded as Asset into the current Session. More... | |