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Lumiera 0.pre.04~rc.1
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Definition of Asset representation for a media clip. More...
Go to the source code of this file.
Definition of Asset representation for a media clip.
Definition in file asset/clip.hpp.
#include "steam/asset/media.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
Typedefs | |
| using | PClipAsset = lib::P< const asset::Clip > |
Classes | |
| class | Clip |
| bookkeeping (Asset) view of a media clip. More... | |
Variables | |
| const string | CLIP_SUBFOLDER = "clips" |