Lumiera 0.pre.04
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label.hpp File Reference

A marker or reference point in the Session. More...

Go to the source code of this file.

Description

A marker or reference point in the Session.

Label MObjects can be placed at various locations and scopes, e.g. on the timeline, or relative to the media data of a clip. They can be used to give a visual clue for the user's orientation within the edit, or for navigation on the timeline, but also as an anchor point to place other elements with relative offset.

Todo:

result of the very first code generation from UML in 2008.

this is expected to become a very important facility eventually, so expec a lot of rework here...

Definition in file label.hpp.

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::mobject
 Media-Objects, edit operations and high-level session.
 
namespace  steam::mobject::session
 Namespace of Session and user visible high-level objects.
 

Classes

class  Label
 Any sort of User visible Marker or Tag, used to mark time positions and ranges, or specific locations to attach other MObjects to. More...