27#ifndef MOBJECT_BUILDER_OPERATIONPOINT_H
28#define MOBJECT_BUILDER_OPERATIONPOINT_H
42namespace asset {
class Media; }
43namespace engine {
class NodeFactory; }
key abstraction: data processing asset
Create processing nodes based on given objects of the high-level model.
A point in the render node network under construction.
std::unique_ptr< RefPoint > refPoint_
void join(OperationPoint &target)
connect the output this OperationPoint refers such as to connect or combine with the input of the alr...
void attach(asset::Proc const &)
create node(s) corresponding to the given Processor-Asset and wire them as a successor to this Operat...
Helper to use a single extension point for specialised hash functions.
The asset subsystem of the Steam-Layer.
Steam-Layer implementation namespace root.
Proc
Result instruction from Activity activation.