27 #ifndef MOBJECT_BUILDER_OPERATIONPOINT_H 28 #define MOBJECT_BUILDER_OPERATIONPOINT_H 42 namespace asset {
class Media; }
43 namespace engine {
class NodeFactory; }
62 std::unique_ptr<RefPoint> refPoint_;
Steam-Layer implementation namespace root.
Create processing nodes based on given objects of the high-level model.
A point in the render node network under construction.
key abstraction: data processing asset
Helper to use a single extension point for specialised hash functions.
Proc
Result instruction from Activity activation.
The asset subsystem of the Steam-Layer.