Lumiera
0.pre.03
»edit your freedom«
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#include "steam/mobject/builder/operationpoint.hpp"
A point in the render node network under construction.
By means of this unspecific reference, a ProcPatt is able to deal with this location and to execute a single elementary building operation denoted by a BuildInstruct at this point. Usually, the actual point is retrieved from a Mould
Definition at line 60 of file operationpoint.hpp.
Public Member Functions | |
OperationPoint (engine::NodeFactory &, asset::Media const &srcMedia) | |
OperationPoint (RefPoint const &sourcePoint) | |
void | attach (asset::Proc const &) |
create node(s) corresponding to the given Processor-Asset and wire them as a successor to this OperationPoint; then move this point to refer to the resulting new exit node(s) | |
void | join (OperationPoint &target) |
connect the output this OperationPoint refers such as to connect or combine with the input of the already existing nodes accessible via the target OperationPoint. | |
Private Attributes | |
std::unique_ptr< RefPoint > | refPoint_ |