Lumiera  0.pre.03
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node-factory.hpp
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1 /*
2  NODE-FACTORY.hpp - Service for creating processing nodes of various kinds
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
14 
24 #ifndef STEAM_ENGINE_NODE_FACTORY_H
25 #define STEAM_ENGINE_NODE_FACTORY_H
26 
29 //#include "steam/engine/nodewiring-obsolete.hpp" /////////////////////////////////////////////////////////TICKET #1367 : Adapt to rework of Node Invocation
30 
31 
33 
34 namespace lib { class AllocationCluster; }
35 
36 namespace steam {
37 namespace mobject {
38 namespace session {
39 
40  class Clip;
41  class Effect;
42  typedef Placement<Effect> PEffect;
43  // TODO: class Transition;
44 
45 }} // namespace mobject::session
46 
47 
48 namespace engine {
49 
50  using std::vector;
52 
53 // class WiringSituation;
54 
55 
60  {
61  AllocationCluster& alloc_;
62 #if false
63  WiringFactory wiringFac_;
64 #endif
65 
66  public:
68  : alloc_(a)
69 #if false
70  , wiringFac_(alloc_)
71 #endif
72  { }
73 
74 
75 #if false
76  PNode operator() (mobject::session::PEffect const&, WiringSituation&);
77 #endif
78 
79 
80  };
81 
82 }} // namespace steam::engine
83 #endif /*STEAM_ENGINE_NODE_FACTORY_H*/
Core abstraction: placement of a media object into session context.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:65
Implementation namespace for support and library code.
Create processing nodes based on given objects of the high-level model.
Interface to the processing nodes and the render nodes network.
A pile of objects sharing common allocation and lifecycle.