24#ifndef STEAM_ENGINE_NODE_FACTORY_H
25#define STEAM_ENGINE_NODE_FACTORY_H
33namespace lib {
class AllocationCluster; }
A pile of objects sharing common allocation and lifecycle.
Create processing nodes based on given objects of the high-level model.
NodeFactory(AllocationCluster &a)
AllocationCluster & alloc_
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Implementation namespace for support and library code.
Namespace of Session and user visible high-level objects.
Placement< Effect > PEffect
Steam-Layer implementation namespace root.
Core abstraction: placement of a media object into session context.
Interface to the processing nodes and the Render Nodes network.