24 #ifndef STEAM_ENGINE_NODE_FACTORY_H 25 #define STEAM_ENGINE_NODE_FACTORY_H 34 namespace lib {
class AllocationCluster; }
42 typedef Placement<Effect> PEffect;
63 WiringFactory wiringFac_; 76 PNode operator() (mobject::session::PEffect const&, WiringSituation&); Core abstraction: placement of a media object into session context.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Implementation namespace for support and library code.
Create processing nodes based on given objects of the high-level model.
Interface to the processing nodes and the render nodes network.
A pile of objects sharing common allocation and lifecycle.