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Lumiera 0.pre.04
»edit your freedom«
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Abstraction to represent the current point of operation within the builder. More...
Go to the source code of this file.
Abstraction to represent the current point of operation within the builder.
The Builder walks the tree of the high-level-model (session model) to generate a (low-level) render node network. The current point of operation within this tree walk is abstracted, to allow the use of some building primitives. A meta description of processing patterns can be used then to control the actual build process, without the need of hard wiring the individual builder steps.
Definition in file operationpoint.hpp.
Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::builder |
| Namespace of the Builder, transforming high-level into low-level. | |
Classes | |
| class | OperationPoint |
| A point in the render node network under construction. More... | |