Lumiera  0.pre.03
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proc.cpp
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1 /*
2  Proc(Asset) - key abstraction: data-processing assets
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 * *****************************************************************/
13 
14 
20 #include "steam/assetmanager.hpp"
21 #include "steam/asset/proc.hpp"
22 #include "lib/util.hpp"
23 #include "include/logging.h"
24 
25 
26 namespace steam {
27 namespace asset {
28 
29 
30  ProcFactory Proc::create;
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32 
33 
39  ProcFactory::PType
41  {
42  UNIMPLEMENTED ("Proc-Factory");
43  }
44 
45 
46 
47 }} // namespace asset
Steam-Layer Interface: Asset Lookup and Organisation.
static ProcFactory create
storage for the static ProcFactory instance
Definition: proc.hpp:66
This header is for including and configuring NoBug.
Steam-Layer implementation namespace root.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
a POD comprised of all the information sufficiently identifying any given Asset.
Definition: asset.hpp:149
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:35
PType operator()(Asset::Ident &key)
Factory method for Processor Asset instances.
Definition: proc.cpp:40