Lumiera 0.pre.04
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proc.cpp
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1/*
2 Proc(Asset) - key abstraction: data-processing assets
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12* *****************************************************************/
13
14
21#include "steam/asset/proc.hpp"
22#include "lib/util.hpp"
23#include "include/logging.h"
24
25
26namespace steam {
27namespace asset {
28
29
30 ProcFactory Proc::create;
31
32
33
41 {
42 UNIMPLEMENTED ("Proc-Factory");
43 }
44
45
46
47}} // namespace asset
Steam-Layer Interface: Asset Lookup and Organisation.
lib::P< asset::Proc > PType
Definition proc.hpp:114
PType operator()(Asset::Ident &key)
Factory method for Processor Asset instances.
Definition proc.cpp:40
static ProcFactory create
storage for the static ProcFactory instance
Definition proc.hpp:66
This header is for including and configuring NoBug.
The asset subsystem of the Steam-Layer.
Steam-Layer implementation namespace root.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
a POD comprised of all the information sufficiently identifying any given Asset.
Definition asset.hpp:147
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...