25 #ifndef MOBJECT_BUILDER_SEGMENTATION_TOOL_H 26 #define MOBJECT_BUILDER_SEGMENTATION_TOOL_H Marker Interface for classes visitable by Builder tools.
Backbone data structure of the low-level render node model The fixture defines the boundary between t...
A user visible/editable Clip is a reference to a contiguous sequence of media data loaded as Asset in...
Steam-Layer implementation namespace root.
Declaration of all kinds of MObjects to be treated by some "Builder tool".
For the purpose of building and rendering, the fixture (for each timeline) is partitioned such that e...
Part of the Fixture datastructure to manage time segments of constant structure.
Marker used to declare some visiting Tool class to be actually a mobject::builder::BuilderTool and to...