Lumiera  0.pre.03
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mobject/session/effect.hpp
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1 /*
2  EFFECT.hpp - Model representation of a pluggable and automatable effect.
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
14 
20 #ifndef STEAM_MOBJECT_SESSION_EFFECT_H
21 #define STEAM_MOBJECT_SESSION_EFFECT_H
22 
23 
25 #include "steam/asset/effect.hpp"
26 
27 #include <string>
28 
29 
30 using std::string;
31 
32 namespace steam {
33 namespace mobject {
34 namespace session {
35 
36  using asset::PProc;
37 
38 
39  class Effect : public AbstractMO
40  {
41  string
42  initShortID() const
43  {
44  return buildShortID("Effect");
45  }
46 
47  protected:
49  string pluginID;
50 
51  public:
53 
54 
56  asset::Proc const& getProcAsset () const;
58 
59  };
60 
61 
62 
63 }}} // namespace steam::mobject::session
64 #endif
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:65
asset::Proc const & getProcAsset() const
access the underlying processing asset
key abstraction: data processing asset
Definition: proc.hpp:63
abstract base class of all MObjects for providing common services.
Definition: abstractmo.hpp:39
string pluginID
Identifier of the Plug-in to be used.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Definition: trait.hpp:71
Definition of an Asset representation for any kind of effect or media processor.