36 #ifndef STEAM_FIXTURE_FIXTURE_H 37 #define STEAM_FIXTURE_FIXTURE_H 51 using std::unique_ptr;
58 using mobject::session::Auto;
59 using mobject::ExplicitPlacement;
72 list<ExplicitPlacement> content_;
73 unique_ptr<Segmentation> partitioning_;
83 virtual bool validate()
85 TODO (
"how to validate a Fixture?");
Automation data for some parameter (i.e.
Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements.
Any copy and copy construction prohibited.
Organisational grouping device within the Session model ("Track" / "Media Bin").
Steam-Layer implementation namespace root.
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Auto< double > * getAutomation()
TODO: a placeholder for the Operation needed for wiring the Automation providers in the Build process...
Part of the Fixture datastructure to manage time segments of constant structure.