36#ifndef STEAM_FIXTURE_FIXTURE_H
37#define STEAM_FIXTURE_FIXTURE_H
58 using mobject::session::Auto;
59 using mobject::ExplicitPlacement;
85 TODO (
"how to validate a Fixture?");
Auto< double > * getAutomation()
TODO: a placeholder for the Operation needed for wiring the Automation providers in the Build process...
unique_ptr< Segmentation > partitioning_
list< ExplicitPlacement > content_
Automation data for some parameter (i.e.
Any copy and copy construction prohibited.
Core abstraction: completely resolved placement of an MObject Within the session model,...
Organisational grouping device within the Session model ("Track" / "Media Bin").
shared_ptr< Fixture > PFixture
Steam-Layer implementation namespace root.
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Part of the Fixture datastructure to manage time segments of constant structure.