Lumiera 0.pre.04~rc.1
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auto.hpp
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1/*
2 AUTO.hpp - Media Object holding automation data
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12*/
13
14
20#ifndef STEAM_MOBJECT_SESSION_AUTO_H
21#define STEAM_MOBJECT_SESSION_AUTO_H
22
25
26
27
28namespace steam {
29namespace mobject {
30namespace session {
31
32
37 template<class VAL>
38 class Auto : public Meta, public ParamProvider<VAL>
39 {
40 string
42 {
43 return buildShortID("Auto");
44 }
45
46 public:
48
49 virtual VAL getValue () ;
50 };
51
52
53
54}}} // namespace steam::mobject::session
55#endif
A facility to get the actual value of a plugin/effect parameter.
string buildShortID(lib::Literal typeID, string suffix="") const
Automation data for some parameter (i.e.
Definition auto.hpp:39
string initShortID() const
Definition auto.hpp:41
Meta-MObject doesn't represent real Media Content, but rather all sorts of Processing Instructions an...
Intermediate Asset interface: metadata and processing instructions.
Namespace of Session and user visible high-level objects.
Definition sequence.hpp:65
Steam-Layer implementation namespace root.
Core abstraction: an entity to expose a single parameter.