![]() |
Lumiera 0.pre.04
»edit your freedom«
|
Implementation of primitive builder operations on at the current point of operation. More...
Go to the source code of this file.
Implementation of primitive builder operations on at the current point of operation.
stalled design draft from 2008 – basically still considered relevant as of 2016
confirmed 12/2024 : the ideas drafted here are considered relevant, yet it is clear meanwhile that the Build will work on meta-descriptors, and not the actual Render Nodes
Definition in file operationpoint.cpp.
#include "steam/mobject/builder/operationpoint.hpp"#include "steam/asset/media.hpp"#include "steam/asset/proc.hpp"#include "steam/engine/node-factory.hpp"#include "steam/streamtype.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::builder |
| Namespace of the Builder, transforming high-level into low-level. | |
Classes | |
| struct | PNode |
| struct | RefPoint |
| struct steam::mobject::builder::PNode |
Collaboration diagram for PNode: