Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation of primitive builder operations on at the current point of operation.
stalled design draft from 2008 – basically still considered relevant as of 2016
confirmed 12/2024 : the ideas drafted here are considered relevant, yet it is clear meanwhile that the Build will work on meta-descriptors, and not the actual Render Nodes
Definition in file operationpoint.cpp.
#include "steam/mobject/builder/operationpoint.hpp"
#include "steam/asset/media.hpp"
#include "steam/asset/proc.hpp"
#include "steam/engine/node-factory.hpp"
#include "steam/streamtype.hpp"
Classes | |
struct | PNode |
struct | RefPoint |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::builder | |
Namespace of the Builder, transforming high-level into low-level. | |
struct steam::mobject::builder::PNode |