51 #ifndef ASSET_TIMELINE_H 52 #define ASSET_TIMELINE_H 74 typedef MORef<Binding> RBinding;
97 RBinding boundSequence_;
103 static PTimeline create (
Asset::Ident const& idi, RBinding
const& sequenceBinding);
106 virtual void unlink ();
An active (smart-ptr like) external reference to a specifically placed MObject "instance" within the ...
Customised refcounting smart pointer.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Helper mixin template for implementing a type intended to participate in automatic element tracking...
External MObject/Placement reference.
a POD comprised of all the information sufficiently identifying any given Asset.
Tracking instances automatically on creation and disposal.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
key abstraction: structural asset Created automatically as a sideeffect of building the structure of ...
The asset subsystem of the Steam-Layer.
Asset representation of structural elements within the model.