Lumiera 0.pre.04
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timeline.hpp
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1/*
2 TIMELINE.hpp - independent top-level element of the Session
3
4 Copyright (C)
5 2009, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12*/
13
14
51#ifndef ASSET_TIMELINE_H
52#define ASSET_TIMELINE_H
53
55//#include "steam/mobject/mobject.hpp"
56//#include "steam/mobject/placement.hpp"
58//#include "steam/mobject/session/binding.hpp" ////TODO avoidable??
59#include "lib/p.hpp"
61
62
63//#include <vector>
64//#include <string>
65
66//using std::vector;
67//using std::string;
68
69namespace steam {
70namespace mobject {
71namespace session {
72
73 class Binding;
75}}
76
77
78namespace asset {
79
80
81 class Timeline;
83
84
92 : public Struct
93 , public lib::AutoRegistered<Timeline>
94 {
96
98
99 Timeline (Ident const&, RBinding const&);
100
101 public:
103 static PTimeline create (Asset::Ident const& idi, RBinding const& sequenceBinding);
104
105 protected:
106 virtual void unlink ();
107
108 };
109
110
111
112
114
115
116}} // namespace steam::asset
117#endif
Helper mixin template for implementing a type intended to participate in automatic element tracking.
static PTarget create()
factory for creating smart-ptr managed TAR instances, automatically registered with the element-track...
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Definition p.hpp:77
key abstraction: structural asset Created automatically as a sideeffect of building the structure of ...
Definition struct.hpp:105
virtual void unlink()
release all links to other Asset objects held internally.
Definition timeline.cpp:56
An active (smart-ptr like) external reference to a specifically placed MObject "instance" within the ...
Tracking instances automatically on creation and disposal.
External MObject/Placement reference.
The asset subsystem of the Steam-Layer.
Namespace of Session and user visible high-level objects.
Definition sequence.hpp:65
MORef< Binding > RBinding
Definition timeline.hpp:74
Steam-Layer implementation namespace root.
Customised refcounting smart pointer.
Asset representation of structural elements within the model.
a POD comprised of all the information sufficiently identifying any given Asset.
Definition asset.hpp:147