Lumiera  0.pre.03
»edit your freedom«
segmentation-tool.cpp
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1 /*
2  SegmentationTool - Tool for creating a partitioning of the current timeline
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
31 
32 
33 namespace steam {
34 namespace mobject {
35 namespace builder {
36 
37  using mobject::Buildable;
38  using session::Clip;
39  using session::Effect;
40  using fixture::Fixture;
41 
43 
44 
45  SegmentationTool::SegmentationTool(Fixture&)
46  {
47  UNIMPLEMENTED ("create new SegmentationTool");
48  }
49 
50 
51  void
52  SegmentationTool::treat (Buildable& something)
53  {
54  UNIMPLEMENTED ("??? when partitioning timeline");
55  }
56 
57 
58  void
59  SegmentationTool::treat (Clip& clip)
60  {
61  UNIMPLEMENTED ("consider clip when partitioning timeline");
62  }
63 
64 
65  void
66  SegmentationTool::treat (Effect& effect)
67  {
68  UNIMPLEMENTED ("note applied effect when partitioning timeline");
69  }
70 
71 
72  void
73  SegmentationTool::onUnknown (Buildable& target)
74  {
75  UNIMPLEMENTED ("catch-all when partitioning timeline");
76  }
77 
78 
79  bool
80  SegmentationTool::empty() const
81  {
82  UNIMPLEMENTED ("detect an empty segmentation");
83  }
84 
85 
86 }}} // namespace steam::mobject::builder
A user visible/editable Clip is a reference to a contiguous sequence of media data loaded as Asset in...
Steam-Layer implementation namespace root.
Visiting tool to create a viable segmentation of the timeline for rendering.