27#ifndef STEAM_FIXTURE_NODE_GRAPH_ATTACHMENT_H
28#define STEAM_FIXTURE_NODE_GRAPH_ATTACHMENT_H
39 using engine::ExitNode;
A top-level point in the render node network where data generation can be driven.
static ExitNode NIL
storage for the »inactive« ExitNode marker
Binding and access point from a given Segment to access the actual render nodes.
NodeGraphAttachment(ExitNodes &&exitNodes)
ExitNode const & operator[](size_t idx) const
Effective top-level exit point to pull rendered data from the nodes network.
std::deque< engine::ExitNode > ExitNodes
Steam-Layer implementation namespace root.
bool isnil(lib::time::Duration const &dur)
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...