Lumiera  0.pre.03
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exit-node.hpp File Reference

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Description

Effective top-level exit point to pull rendered data from the nodes network.

Todo:
6/2023 WIP-WIP used as placeholder; relation to ProcNode not yet determined /////////////TICKET #1306
See also
procnode.hpp

Definition in file exit-node.hpp.

#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "lib/hash-value.h"
#include "lib/iter-adapter-stl.hpp"
#include "lib/time/timevalue.hpp"
#include "vault/gear/job.h"
#include <utility>
#include <deque>

Classes

class  ExitNode
 A top-level point in the render node network where data generation can be driven. More...
 

Typedefs

using ExitNodes = std::deque< engine::ExitNode >
 

Variables

const Duration DUMMY_JOB_RUNTIME {FSecs{1,50}}
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::engine
 Lumiera's render engine core and operational control.