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Lumiera 0.pre.04
»edit your freedom«
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Effective top-level exit point to pull rendered data from the nodes network. More...
Go to the source code of this file.
Effective top-level exit point to pull rendered data from the nodes network.
Definition in file exit-node.hpp.
#include "lib/error.hpp"#include "lib/nocopy.hpp"#include "lib/hash-value.h"#include "lib/iter-adapter-stl.hpp"#include "lib/time/timevalue.hpp"#include "vault/gear/job.h"#include <utility>#include <deque>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
| namespace | steam::engine::anonymous_namespace{exit-node.hpp} |
Typedefs | |
| using | ExitNodes = std::deque< engine::ExitNode > |
Classes | |
| class | ExitNode |
| A top-level point in the render node network where data generation can be driven. More... | |
Variables | |
| const Duration | DUMMY_JOB_RUNTIME {FSecs{1,50}} |