Lumiera
0.pre.03
»edit your freedom«
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#include "steam/fixture/node-graph-attachment.hpp"
Binding and access point from a given Segment to access the actual render nodes.
For each ModelPort, we can expect to get an ExitNode (the number of ports is fixed for the complete Timeline). However, this ExitNode does not need to be active, since parts of the timeline can be empty, or partially empty for some ModelPort.
Definition at line 54 of file node-graph-attachment.hpp.
Public Member Functions | |
NodeGraphAttachment (ExitNodes &&exitNodes) | |
bool | empty () const |
ExitNode const & | operator[] (size_t idx) const |
Private Attributes | |
ExitNodes | exitNodes_ |