Lumiera  0.pre.03
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node-graph-attachment.hpp File Reference

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Description

Link from the Fixture datastructure into the render node network.

The Segmentation is a partitioning of the effective timeline into segments with uniform processing structure; however this structure itself is defined as a graph of render nodes; any specifics and decisions how rendering actually happens are represented in the way some ModelPort is connected to the model, which is the purpose of this binding object, stored as part of each Segment.

Todo:
2023 WIP-WIP-WIP »Playback Vertical Slice« need at least a drafted model

Definition in file node-graph-attachment.hpp.

#include "steam/engine/exit-node.hpp"
#include "lib/util.hpp"
#include <utility>

Classes

class  NodeGraphAttachment
 Binding and access point from a given Segment to access the actual render nodes. More...
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::fixture
 Fixture and low-level-Model.