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Lumiera 0.pre.04
»edit your freedom«
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Implementation of the query resolving mechanics within a Placement. More...
Go to the source code of this file.
Implementation of the query resolving mechanics within a Placement.
All MObject entities within the session are attached via Placement, and each such Placement holds a list of constraints, represented as LocatingPin.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file locatingpin.cpp.
#include "steam/mobject/mobject.hpp"#include "steam/mobject/placement.hpp"#include "steam/mobject/session/locatingpin.hpp"#include "steam/mobject/session/fixedlocation.hpp"#include "steam/mobject/session/relativelocation.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
Functions | |
| LocatingPin * | cloneChain (const unique_ptr< LocatingPin > &chain) |