21#ifndef MOBJECT_SESSION_RELATIVELOCATION_H
22#define MOBJECT_SESSION_RELATIVELOCATION_H
Offset measures a distance in time.
Positioning specification, possibly chained to further specifications.
Offset offset_
Offset the actual position by this (time) value relative to the anchor point.
virtual void intersect(LocatingSolution &) const
RelType
the possible kinds of RelativePlacements
@ SAMETIME
place subject at the same time as the anchor
@ ATTACH
attach subject to anchor (e.g.
RelativeLocation(PlaRef const &a, Offset const &ofs)
RelType relType
the kind of relation denoted by this Placement
virtual RelativeLocation * clone() const
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.
A generic reference mechanism for Placements, as added to the current session.