Lumiera 0.pre.04
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fixedlocation.hpp
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1/*
2 FIXEDLOCATION.hpp - directly positioning a MObject to a fixed location
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12*/
13
14
26#ifndef STEAM_MOBJECT_SESSION_FIXEDLOCATION_H
27#define STEAM_MOBJECT_SESSION_FIXEDLOCATION_H
28
30
31
32
33namespace steam {
34namespace mobject {
35
36 class ExplicitPlacement; //TODO trac #100
37
38 namespace session {
39
48 {
51
52 friend class ExplicitPlacement;
53
54 protected:
55 FixedLocation (Time ti, Fork fo) : time_(ti), fork_(fo) {};
56 friend class LocatingPin;
57
58 virtual void intersect (LocatingSolution&) const;
59
60 public:
61 virtual FixedLocation* clone () const;
62
63 };
64
65
66
67}}} // namespace steam::mobject::session
68#endif
Lumiera's internal time value datatype.
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position...
The most common case of positioning a MObject in the Session: directly specifying a constant position...
virtual void intersect(LocatingSolution &) const
virtual FixedLocation * clone() const
Positioning specification, possibly chained to further specifications.
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Definition sequence.hpp:65
Steam-Layer implementation namespace root.