26#ifndef STEAM_MOBJECT_SESSION_FIXEDLOCATION_H
27#define STEAM_MOBJECT_SESSION_FIXEDLOCATION_H
36 class ExplicitPlacement;
Lumiera's internal time value datatype.
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position...
The most common case of positioning a MObject in the Session: directly specifying a constant position...
virtual void intersect(LocatingSolution &) const
virtual FixedLocation * clone() const
FixedLocation(Time ti, Fork fo)
Positioning specification, possibly chained to further specifications.
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.