26 #ifndef STEAM_MOBJECT_SESSION_FIXEDLOCATION_H 27 #define STEAM_MOBJECT_SESSION_FIXEDLOCATION_H 36 class ExplicitPlacement;
Special kind of Placement, where the location of the MObject has been nailed down to a fixed position...
Positioning specification, possibly chained to further specifications.
Steam-Layer implementation namespace root.
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Lumiera's internal time value datatype.
The most common case of positioning a MObject in the Session: directly specifying a constant position...