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Lumiera 0.pre.04
»edit your freedom«
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Specialised LocatingPin for use in Placement, especially for globally fixed positions The FixedLocation is assumed to play a central role within the Build process, which ultimately aims ad resolving any part of the session into either a wiring directive or a piece of media or processing to happen at a location fixed in time. More...
Go to the source code of this file.
Specialised LocatingPin for use in Placement, especially for globally fixed positions The FixedLocation is assumed to play a central role within the Build process, which ultimately aims ad resolving any part of the session into either a wiring directive or a piece of media or processing to happen at a location fixed in time.
stalled effort towards a session implementation from 2008
2016 likely to stay, but expect some extensive rework
Definition in file fixedlocation.hpp.
#include "steam/mobject/session/locatingpin.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
Classes | |
| class | FixedLocation |
| The most common case of positioning a MObject in the Session: directly specifying a constant position. More... | |