Lumiera 0.pre.04
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fixedlocation.hpp File Reference

Specialised LocatingPin for use in Placement, especially for globally fixed positions The FixedLocation is assumed to play a central role within the Build process, which ultimately aims ad resolving any part of the session into either a wiring directive or a piece of media or processing to happen at a location fixed in time. More...

Go to the source code of this file.

Description

Specialised LocatingPin for use in Placement, especially for globally fixed positions The FixedLocation is assumed to play a central role within the Build process, which ultimately aims ad resolving any part of the session into either a wiring directive or a piece of media or processing to happen at a location fixed in time.

Todo:

stalled effort towards a session implementation from 2008

2016 likely to stay, but expect some extensive rework

Definition in file fixedlocation.hpp.

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::mobject
 Media-Objects, edit operations and high-level session.
 
namespace  steam::mobject::session
 Namespace of Session and user visible high-level objects.
 

Classes

class  FixedLocation
 The most common case of positioning a MObject in the Session: directly specifying a constant position. More...