34 #ifndef STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H 35 #define STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H A "processing pipe" represented as Asset.
Any copy and copy construction prohibited.
Steam-Layer implementation namespace root.
structural asset corresponding to the part of the model forming a processing pipe for generating medi...
Lumiera error handling (C++ interface).
thin wrapper around a size_t hash ID used as primary key for all Asset objects.