34#ifndef STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H
35#define STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H
thin wrapper around a size_t hash ID used as primary key for all Asset objects.
structural asset corresponding to the part of the model forming a processing pipe for generating medi...
Any copy and copy construction prohibited.
Lumiera error handling (C++ interface).
Steam-Layer implementation namespace root.
A "processing pipe" represented as Asset.