Lumiera  0.pre.03
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fixture-change-detector.hpp
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1 /*
2  FIXTURE-CHANGE-DETECTOR.hpp - isolating changed segments and tainted processes
3 
4  Copyright (C)
5  2010, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
34 #ifndef STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H
35 #define STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H
36 
37 #include "lib/error.hpp"
38 //#include "lib/optional-ref.hpp"
39 #include "steam/asset/pipe.hpp"
40 //#include "steam/asset/struct.hpp"
41 //#include "steam/mobject/model-port.hpp"
42 
43 //#include <map>
44 
45 namespace steam {
46 namespace fixture {
47 
48  using asset::ID;
49  using asset::Pipe;
50 //using asset::Struct;
51 
52 //LUMIERA_ERROR_DECLARE (DUPLICATE_MODEL_PORT); ///< Attempt to define a new model port with an pipe-ID already denoting an existing port
53 
54 
60  {
61 
62  typedef ID<Pipe> PID;
63 // typedef ID<Struct> StID;
64 
65  public:
66 
67  };
68 
69 
70 
71 }} // namespace steam::fixture
72 #endif /*STEAM_FIXTURE_FIXTURE_CHANGE_DETECTOR_H*/
A "processing pipe" represented as Asset.
Any copy and copy construction prohibited.
Definition: nocopy.hpp:37
Steam-Layer implementation namespace root.
structural asset corresponding to the part of the model forming a processing pipe for generating medi...
Definition: pipe.hpp:70
Lumiera error handling (C++ interface).
thin wrapper around a size_t hash ID used as primary key for all Asset objects.
Definition: asset.hpp:99