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Lumiera 0.pre.04~rc.1
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A "processing pipe" represented as Asset. More...
Go to the source code of this file.
A "processing pipe" represented as Asset.
The Pipe Asset, especially the ID<Pipe> plays a crucial role within the Session model to represent both attachment points for further media processors and connection designations, which will be resolved to some input/output port during the Builder run.
Definition in file pipe.hpp.
#include "steam/asset/struct.hpp"#include "steam/asset/procpatt.hpp"#include "steam/streamtype.hpp"#include "common/query.hpp"#include <string>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
Typedefs | |
| using | PPipe = lib::P< Pipe > |
Classes | |
| class | ID< Pipe > |
| class | Pipe |
| structural asset corresponding to the part of the model forming a processing pipe for generating media output More... | |