25#ifndef STEAM_MOBJECT_SESSION_BUS_MO_H
26#define STEAM_MOBJECT_SESSION_BUS_MO_H
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
string buildShortID(lib::Literal typeID, string suffix="") const
Model entity corresponding to a global pipe.
bool isValid() const
MObject self-test (usable for asserting)
string initShortID() const
DEFINE_PROCESSABLE_BY(builder::BuilderTool)
The asset subsystem of the Steam-Layer.
Namespace of Session and user visible high-level objects.
Placement< session::BusMO, session::Meta > PBus
Steam-Layer implementation namespace root.