25 #ifndef STEAM_MOBJECT_SESSION_BUS_MO_H 26 #define STEAM_MOBJECT_SESSION_BUS_MO_H 58 return buildShortID(
"Bus");
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Model entity corresponding to a global pipe.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
#define DEFINE_PROCESSABLE_BY(TOOL)
mark a Visitable subclass as actually treat-able by some "visiting tool" base interface.
The asset subsystem of the Steam-Layer.