21#ifndef STEAM_MOBJECT_SESSION_ALLOCATION_H
22#define STEAM_MOBJECT_SESSION_ALLOCATION_H
Interface (abstract): any objective, constraint or wish of placing a MObject in a specific way.
string repr
human readable representation of the condition characterising this allocation, e.g.
virtual void intersect(LocatingSolution &) const
const string & getRepr() const
virtual Allocation * clone() const =0
Positioning specification, possibly chained to further specifications.
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.