21 #ifndef STEAM_MOBJECT_SESSION_ALLOCATION_H 22 #define STEAM_MOBJECT_SESSION_ALLOCATION_H 50 const string& getRepr ()
const {
return repr; }
virtual void intersect(LocatingSolution &) const
Positioning specification, possibly chained to further specifications.
Steam-Layer implementation namespace root.
Implementing the Placement mechanics.
Namespace of Session and user visible high-level objects.
Interface (abstract): any objective, constraint or wish of placing a MObject in a specific way...
string repr
human readable representation of the condition characterising this allocation, e.g.