Lumiera  0.pre.03
»edit your freedom«
allocation.hpp File Reference

Go to the source code of this file.

Description

Todo:
result of the very first code generation from UML in 2008.

Relevance not clear yet...

Deprecated:
WTF? looks like a leftover of some early brainstorming...

Definition in file allocation.hpp.

#include "steam/mobject/session/locatingpin.hpp"
#include <string>

Classes

class  Allocation
 Interface (abstract): any objective, constraint or wish of placing a MObject in a specific way. More...
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::mobject
 Media-Objects, edit operations and high-level session.
 
 steam::mobject::session
 Namespace of Session and user visible high-level objects.