Lumiera
0.pre.03
»edit your freedom«
allocation.cpp
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/*
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Allocation - objective to place a MObject in a specific way
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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#include "
steam/mobject/session/allocation.hpp
"
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namespace
steam
{
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namespace
mobject {
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namespace
session
{
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void
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Allocation::intersect
(
LocatingSolution
& solution)
const
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{
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LocatingPin::intersect (solution);
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TODO (
"work out how the Allocation types solve for the position..."
);
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}
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}}}
// namespace steam::mobject::session
steam::mobject::session::Allocation::intersect
virtual void intersect(LocatingSolution &) const
Definition:
allocation.cpp:28
steam::mobject::session::LocatingPin::LocatingSolution
Definition:
locatingpin.hpp:140
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:37
steam::mobject::session
Namespace of Session and user visible high-level objects.
Definition:
sequence.hpp:65
allocation.hpp
steam
mobject
session
allocation.cpp
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