Lumiera  0.pre.03
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allocation.cpp
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1 /*
2  Allocation - objective to place a MObject in a specific way
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 * *****************************************************************/
13 
14 
21 
22 namespace steam {
23 namespace mobject {
24 namespace session {
25 
27  void
29  {
30  LocatingPin::intersect (solution);
31 
32  TODO ("work out how the Allocation types solve for the position...");
33  }
34 
35 
36 
37 }}} // namespace steam::mobject::session
virtual void intersect(LocatingSolution &) const
Definition: allocation.cpp:28
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:65