47 #ifndef STEAM_PLAY_PLAY_SERVICE_H 48 #define STEAM_PLAY_PLAY_SERVICE_H 76 class RenderConfigurator;
100 std::unique_ptr<ProcessTable> pTable_;
Any copy and copy construction prohibited.
Implementation access point: Player subsystem.
#define LUMIERA_ERROR_DECLARE(err)
Forward declare an error constant.
Steam-Layer implementation namespace root.
Public access point to the playback service provided by the »play-out subsystem«
Interface to the Player subsystem of Lumiera (Steam-Layer).
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Continuous playback process, which has been hooked up and started with a fixed set of output slots...
Lumiera error handling (C++ interface).
Lumiera public interface.