47#ifndef STEAM_PLAY_PLAY_SERVICE_H
48#define STEAM_PLAY_PLAY_SERVICE_H
76 class RenderConfigurator;
Continuous playback process, which has been hooked up and started with a fixed set of output slots.
Interface to the Player subsystem of Lumiera (Steam-Layer).
Implementation access point: Player subsystem.
std::unique_ptr< ProcessTable > pTable_
PlayService()
bring up the global render- and playback service.
virtual Controller connect(ModelPorts, POutputManager)
Implementation: build a PlayProcess.
Any copy and copy construction prohibited.
#define LUMIERA_ERROR_DECLARE(err)
Forward declare an error constant.
Lumiera error handling (C++ interface).
Lumiera public interface.
shared_ptr< OutputManager > POutputManager
Steam-Layer implementation namespace root.
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Public access point to the playback service provided by the »play-out subsystem«