56 #ifndef STEAM_PLAY_PLAY_SERVICE_H 57 #define STEAM_PLAY_PLAY_SERVICE_H 80 class RenderConfigurator;
104 std::unique_ptr<ProcessTable> pTable_;
PlayService()
bring up the global render- and playback service.
Any copy and copy construction prohibited.
Implementation access point: Player subsystem.
Steam-Layer implementation namespace root.
virtual Controller connect(ModelPorts, POutputManager)
Implementation: build a PlayProcess.
Public access point to the playback service provided by the »play-out subsystem«
Interface to the Player subsystem of Lumiera (Steam-Layer).
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Continuous playback process, which has been hooked up and started with a fixed set of output slots...
Lumiera error handling (C++ interface).
LUMIERA_ERROR_DECLARE(CANT_PLAY)
unable to build playback or render process for this configuration