Lumiera  0.pre.03
dispatcher.hpp File Reference

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Service abstraction within the render engine for generating render jobs.

On interface level, the render engine uses the notion of a calculation stream to represent an ongoing rendering process. Within the implementation of such a process, the Dispatcher is responsible for transforming the generic setup of such a calculation stream into a sequence of concrete jobs, anchored at some distinct point in time.

valid draft, unfortunately stalled in 2013

Definition in file dispatcher.hpp.


class  Dispatcher
 Internal abstraction: a service within the engine for translating a logical calculation stream (corresponding to a PlayProcess) into a sequence of individual RenderJob entries for calculations and data access. More...
struct  Dispatcher::JobBuilder


 Proc-Layer implementation namespace root.
 Render engine code as part of the Proc-Layer.