29 #ifndef STEAM_COMMON_H 30 #define STEAM_COMMON_H 117 namespace builder { }
Customised refcounting smart pointer.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Mix-Ins to allow or prohibit various degrees of copying and cloning.
Marker types to indicate a literal string and a Symbol.
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
Lumiera error handling (C++ interface).
a family of time value like entities and their relationships.
The asset subsystem of the Steam-Layer.