![]() |
Lumiera 0.pre.04~rc.1
»edit your freedom«
|
Basic set of definitions and includes commonly used together. More...
Go to the source code of this file.
Basic set of definitions and includes commonly used together.
Including common.hpp gives you a common set of elementary declarations widely used within the C++ code of the Steam-Layer. Besides that, this header is used to attach the doxygen documentation comments for all the primary Stean-Layer namespaces
Definition in file steam/common.hpp.
#include "lib/p.hpp"#include "lib/util.hpp"#include "lib/nocopy.hpp"#include "lib/time/timevalue.hpp"#include "lib/symbol.hpp"#include "lib/error.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::control |
| Steam-Layer dispatcher, controller and administrative facilities. | |
| namespace | steam::play |
| :test | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
| namespace | steam::engine::config |
| Policies, definitions and tweaks to control the actual setup and behaviour of the render engine, and the way, render nodes are wired and instantiated. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
| namespace | steam::mobject::builder |
| Namespace of the Builder, transforming high-level into low-level. | |
| namespace | steam::fixture |
| Fixture and low-level-Model. | |