Lumiera 0.pre.04~rc.1
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common.hpp File Reference

Basic set of definitions and includes commonly used together. More...

Go to the source code of this file.

Description

Basic set of definitions and includes commonly used together.

Including common.hpp gives you a common set of elementary declarations widely used within the C++ code of the Steam-Layer. Besides that, this header is used to attach the doxygen documentation comments for all the primary Stean-Layer namespaces

See also
main.cpp

Definition in file steam/common.hpp.

#include "lib/p.hpp"
#include "lib/util.hpp"
#include "lib/nocopy.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/symbol.hpp"
#include "lib/error.hpp"

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::asset
 The asset subsystem of the Steam-Layer.
 
namespace  steam::control
 Steam-Layer dispatcher, controller and administrative facilities.
 
namespace  steam::play
 :test
 
namespace  steam::engine
 Lumiera's render engine core and operational control.
 
namespace  steam::engine::config
 Policies, definitions and tweaks to control the actual setup and behaviour of the render engine, and the way, render nodes are wired and instantiated.
 
namespace  steam::mobject
 Media-Objects, edit operations and high-level session.
 
namespace  steam::mobject::session
 Namespace of Session and user visible high-level objects.
 
namespace  steam::mobject::builder
 Namespace of the Builder, transforming high-level into low-level.
 
namespace  steam::fixture
 Fixture and low-level-Model.